Abstract
We examine the wormhole routing problem in terms of the "congestion" c and "dilation" d for a set of packet paths. We show, with mild restrictions, that there is a simple randomized algorithm for routing any set of P packets in O(cdη + cLηlog P) time, where L is the number of flits in a packet, and η = min {d,L]; only a constant number of flits are stored in each queue at any time. Using this result, we show that a fat-tree network of area Θ(A) can simulate wormhole routing on any network of comparable area with O(log 3 A) slowdown, when all worms have the same length. Variable-length worms are also considered. We run some simulations on the fat-tree which show that not only does wormhole routing tend to perform better than the more heavily studied store-and-forward routing, but that performance superior to our provable bound is attainable in practice
Original language | American English |
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Journal | Computer Science: Faculty Publications and Other Works |
DOIs | |
State | Published - Dec 1 1993 |
Keywords
- wormhole routing
- packet routing
- randomized routing
- greedy routing
- area-universal networks
- fat-tree interconnection network
Disciplines
- Computer Sciences
- Theory and Algorithms