Abstract
This study reports on ethnographic fieldwork from “inside” the EverQuest community, including participant observation and in-depth interviews concerning the experience of becoming a member of the EverQuest community.
| Original language | American English |
|---|---|
| State | Published - Apr 2005 |
Keywords
- Gaming
- Ethnography
- Electronic community
- Identity
- Gaming addiction
Disciplines
- Social and Behavioral Sciences
- Psychology
- Clinical Psychology
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