@misc{b2644e62a5c0451889c0f7837c94b49f,
title = "Is Electronic Community an Addictive Substance? An Ethnographic Offering from the EverQuest Community",
abstract = " This study reports on ethnographic fieldwork from “inside” the EverQuest community, including participant observation and in-depth interviews concerning the experience of becoming a member of the EverQuest community. ",
keywords = "Gaming, Ethnography, Electronic community, Identity, Gaming addiction",
author = "Florence Chee and Robert Smith",
note = "This study reports on ethnographic fieldwork from {"}inside{"} the EverQuest community, including participant observation and in-depth interviews concerning the experience of becoming a member of the EverQuest community. CPROST Catalogue Number: 05-04 Copyright is held by the author(s).",
year = "2005",
month = apr,
language = "American English",
type = "Other",
}