Is Electronic Community an Addictive Substance? An Ethnographic Offering from the EverQuest Community

Florence Chee, Robert Smith

Research output: Other contribution

Abstract

This study reports on ethnographic fieldwork from “inside” the EverQuest community, including participant observation and in-depth interviews concerning the experience of becoming a member of the EverQuest community.
Original languageAmerican English
StatePublished - Apr 2005

Keywords

  • Gaming
  • Ethnography
  • Electronic community
  • Identity
  • Gaming addiction

Disciplines

  • Social and Behavioral Sciences
  • Psychology
  • Clinical Psychology

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