@article{db2a2032f98e48a1b2c53bd1f8129082,
title = "Essays on Korean online game communities: A sense of place: Media and motivation in Korea by the Wang-tta effect; Order and chaos in an ethnography of Korean online game communities",
author = "Florence Chee",
note = "Essay 1 : This paper presents an ethnographic analysis of the different ways Korean game players establish community. I look at Korean PC game rooms as {"}third places,{"}, and peer relations associated with online video gaming activities.",
year = "2005",
month = jan,
day = "1",
language = "American English",
journal = "Default journal",
}