@article{9fecf589c3b7427eaf8ec733a0e33dc7,
title = "Age of New Media Empires A Critical Interpretation of the Korean Online Game Industry",
author = "Florence Chee",
note = "In this article, the authors attempt to ascertain the factors involved in the swift growth of online games in the context of broader sociocultural elements. Through political economy and ethnographic analysis, they show that online games, like other forms of technology, are sociocultural products that have been historically constituted by certain forms of knowledge and social practice.",
year = "2008",
month = jan,
day = "1",
doi = "10.1177/1555412007309528",
language = "American English",
volume = "3",
journal = "Games and Culture",
number = "1",
}